LAW615
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EMERGING DIGITAL ENTERTAINMENT LAW
Course Title
EMERGING DIGITAL ENTRTNMT LAW
Course Number
615
Min
2
Course Types
Letter Grading, Writing Requirement
Credit Type
GPA SEMINARS
Description
May satisfy Writing Requirement.
From Atari to Oculus, Pokemon cards to Pokemon Go, The Wizard to DOTA 2 tournaments, and AOL to smartphones - the relevant law often remains the same while the technology undergoes dramatic transformation. Digital Entertainment is a multi-billion dollar industry in the United States alone. Likewise, social networks have become a primary way for people to find and use such entertainment as interactive content migrates from consoles and the PC to mobile devices, the web and beyond. Together, we will explore the legal principles underlying how interactive digital entertainment is developed, distributed, and enjoyed by consumers. We will focus on legal doctrines from the perspective of counsel working with the content developers and publishers. Throughout the course we will assess the role that intellectual property laws play in fostering or inhibiting creativity and innovation within the industry. Together we will explore new and emerging technologies and discuss how to advise clients on these new technologies using the existing law available to us.
The course will include regular in-class discussions and assignments in addition to a final paper. For your paper, you will be asked to select a legal issue in the area of emerging digital entertainment (such as augmented reality, virtual reality, location based entertainment, or esports) where you believe the technology has developed faster than the legal jurisprudence. You will be asked to identify the technology, the gap in the law, and your analysis on the how the law should develop, and why.
From Atari to Oculus, Pokemon cards to Pokemon Go, The Wizard to DOTA 2 tournaments, and AOL to smartphones - the relevant law often remains the same while the technology undergoes dramatic transformation. Digital Entertainment is a multi-billion dollar industry in the United States alone. Likewise, social networks have become a primary way for people to find and use such entertainment as interactive content migrates from consoles and the PC to mobile devices, the web and beyond. Together, we will explore the legal principles underlying how interactive digital entertainment is developed, distributed, and enjoyed by consumers. We will focus on legal doctrines from the perspective of counsel working with the content developers and publishers. Throughout the course we will assess the role that intellectual property laws play in fostering or inhibiting creativity and innovation within the industry. Together we will explore new and emerging technologies and discuss how to advise clients on these new technologies using the existing law available to us.
The course will include regular in-class discussions and assignments in addition to a final paper. For your paper, you will be asked to select a legal issue in the area of emerging digital entertainment (such as augmented reality, virtual reality, location based entertainment, or esports) where you believe the technology has developed faster than the legal jurisprudence. You will be asked to identify the technology, the gap in the law, and your analysis on the how the law should develop, and why.